They use generation and hand-made content.Ancel also said: "We have some techniques that allow us to populate the planet in a logical way," In fact, they have full control over the generation of the worlds. Ancel actually referenced Dwarf Fortress as an inspiration (for generation of places).Ancel mentioned that all the cities or other places of interest/quest relevance are designed from the ground up, not procedurally generated.Also there should be active trading between cities(including people/slaves to some extend).There will even be submarine exploration.Ancel asured us he wants the planets to be alive.There will be Mammago "Stations" for your ships.Modular ships so you can change appearance and traits.Ships have the ability to follow another if you want that (fly in a formation).Ships can be shut down so the player has to escape the ship before it crashes.Going into atmospheres too fast may cause you to burn up.Overall speeds may range from 4 to 1 million km/h. The acceleration between these is dependent on the "character attributes" of the vehicle. ranging from 10 to 120 km/h for the jetpack. Vehicles each have 5 velocity settings, e.g.We have seen spins, loopings and even drift as possible maneuvers.trophies (Who doesn't like a moving base?) Bigger spaceships can be considered home or garage of the player, customizable with e.g.You will be able to fly around in your spaceship keep your small spaceship at the time you are getting a bigger one.Seems like we start with lowend space tuk-tuk^^.It remains to be seen how the game goes with "story across generations".Characters from the first BGE1 should be somehow involved. The story should feature important characters which drive the story(Ancel mentioned, a similar way Zelda does).The story focus is about hybrids which are fighting for their freedom, to get accepted as equal.There will be different species under hybrids, therefore, we will see multiple cultures and languages.Fled hybrid slaves work for their own freedom which causes a growing space piracy.Also, System4 is involved in the game to explain some history. System 3 is rich in resources and worlds in the habitable zone, a place full of spacefaring commerce. The location of the game will take place is System3.However, those hybrids are treated as slaves and are probably the lowest class in this society. They working on creating human-animal hybrids for interstellar colonization. Gametime is in the 24th century where India and China have become the global superpowers in the 22nd century.The game takes place before BGE1 (prequel).It is an online singleplayer game with seamless multiplayer feature.Grappling gauntlet and jetpack are methods to move vertically as shown in the trailer.It's compared to No Man's Sky but emphasized that they want to focus more on few, specifically designed worlds, while still allowing some parts to be intelligently generated like in Dwarf Fortress. Ability to go from character scale out into space without loading screens, possibly within seconds, and then traveling between worlds.There's a police system, "GTA in space".Actions may have consequences (like disturbing supply lanes for a city).There will be multiple solutions for a quest to solve it.Minor characters are randomly generated and therefore unique to everyone.We heard stuff along the lines of delivering pizza as an option to grow. You evolve yourself over time with your crew and your ship. ![]() ![]() You start as lowlife guy with a space tuk-tuk.Also, side characters should be playable too. You will be able to create your own character which can be human or hybrid and that comes with negative and positive effects for each species.This space RPG game will incorporating the main pillars/elements of BGE1 such as, 3rd person perspective, friends, combat, vehicles, exploration(first-person view for photos), stealth (also other elements we see in games like Witcher3 such as dialogues, quests, collectibles, and leveling) and on top of that the Co-OP option.Title: Beyond Good & Evil 2 Developer: Ubisoft Montpellier & others Engine: Voyager Engine Publisher: Ubisoft Release Date: TBA Platforms: Xbox One, PlayStation 4, PC (not final) Key Features
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